Apple
Juan Carlos is a multidisciplinary Creative Director and maker working across live action, graphic design, and 3D. He combines storytelling with a strong sense of craft, creating work that moves seamlessly between physical and digital mediums.
Apple
During my five-year tenure at Apple, I led the creation of groundbreaking content that redefined creativity and performance on Mac and iPad.
This art has been viewed by millions, showcased prominently in Apple’s Keynote events, website, stores, and social media.
Issotiq
ISSITOQ 39: A cold, minimal electronic event identity built from Greenlandic atmosphere, modular grids and pixel typography.
The campaign extends across posters, tickets, digital landing pages, OOH, merch, objects, and environmental installations.
Together, the identity creates a sharp cultural world where music, landscape, technology, and atmosphere feel connected through one consistent visual language.
MacBook Pro
I imagined an intricate, evolving structure crafted from cotton candy to explore the limits of Mac's M chip class using Houdini. The aim was to craft elevated nostalgia, all while pushing performance boundaries. Partnering with ManvsMachine felt like the perfect choice to achieve this vision!
Udacity
What does the future look like? With advances in AI, VR and Machine Learning, our guess is that we are at the tipping point of a technological revolution.
ISSITOQ
Ever wonder what would happen if you gave the Big Bad Wolf an Oreo?
iPhone 17
iPhone 17 launch animation for Apple’s product launch. Featured in Tim Cook’s Keynote event and in stores worldwide.
MacBook Pro
For the launch of the new supercharged MacBook Pro, with Xk Studio on an animated digital bloom artwork for use on the Apple website, stores and digital retail.
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